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Logic pro x track fade free download

The producer may also want the drum- mer to try different kicks or snares, or to experiment with hitting the cymbals softer before he begins recording. In Logic, when using Drummer, the sounds of each drum are already recorded. However, you can still use several tools to customize the drum kit and adjust the sound of each drum. You will study Smart Controls in more detail in Lesson 5. In this exercise, you will use Smart Controls to quickly adjust the levels and tones of dif- ferent drums.
The Smart Controls pane opens at the bottom of the main window, replacing the Drummer Editor. It is divided into three sections: Mix, Compression, and Effects. In the Mix section, six knobs allow you to balance the levels of the drum. To the right of each knob, a button lets you mute the corresponding drum or group of drums. On the left channel strip in the inspector, the Compressor plug-in is dimmed, indicat- ing that it is turned off.
As you drag up the knob, you will start hearing the subtle reverberation of a drum booth. In the inspector, you can see the Bus 1 Send knob move along with the Tone knob. It allows you to customize the drum kit by choosing from a collection of drums and cymbals and tuning and dampening them.
You can also drag Drummer regions to another software instrument track, and they are automatically converted to MIDI regions. You can hear the snare sample. The snare stays lit while the rest of the drum kit is in shadow.
To the left, a Snares panel contains your choice of three snare drums, and to the right, an Edit panel includes three setting knobs. The left panel shows only a limited selection of snares. To gain access to the entire collection of drum samples included with Logic Pro X, you need to choose a Producer Kit in the Library. To the left of the inspector, the Library opens, listing patches for the selected track.
The current patch, East Bay, is selected. The Drum Kit Designer window is reset. Clicking the disclosure triangle displays the individual tracks and their channel strips.
You will use Track Stacks in Lesson 5. This time the left pane displays a choice of 15 snare drums use your mouse to scroll down the list. The current snare, Black Brass, is selected. Continue previewing different snares and try listening to a verse or a chorus to hear your customized drum kit in action. The info pop-up window updates to show you information on the selected kick drum.
Listen to the kick drum. This kick is the right choice for your song, but it has a long resonance. Typically, the faster the tempo of the song, the less resonance you want on the kick; otherwise low frequencies build up and could become a problem during the mix.
You may have seen drummers stuff an old blanket in their kick drum to dampen them. In Drum Kit Designer, you only have to raise the dampening level. You will now tune the toms, which are mainly used in the bridge section. You can hear only the low and mid toms. The Edit panel opens with four tabs: All for adjusting settings of all three toms in the kit together ; and Low, Mid, and High for adjusting settings of each individual tom.
You can hear the mid tom being pitched up as Kyle continues repeating the first half of the bridge. If you want, feel free to continue exploring Drum Kit Designer and adjusting the sound of the hi-hat, ride, and crash cymbals. You have exchanged the snare for another one that sounds a little clearer, dampened the kick drum to tame its resonance, and tuned the mid tom to pitch it a bit higher.
You have now fully customized both the drum performance and the drum kit. To select all regions on a track, make sure Cycle mode is off, and click the track header. If Cycle mode is on, only the regions within the cycle area are selected. At the bottom of the main window, the Piano Roll opens, showing the contents of the selected regions, ready to be edited. Individual drum hit are represented by note beams on a grid, making it easy to select, move, or delete any of them.
You also customized the drum kit to get your desired sound. Lesson Review 1. How do you choose a drummer? How do you choose a new drummer while keeping the current drum kit? Where do you edit Drummer regions? How do you mute or unmute drum parts? How do you make the drummer play softer or louder, simpler or more complex?
How do you access the Feel knob to make the drummer play behind or ahead of the beat? How do you open Smart Controls? How do you open Drum Kit Designer? When customizing a drum kit, how can you access all the available drum kit pieces?
How do you dampen or tune an individual drum? Answers 1. Click the drummer in the character card, or from the Genre pop-up menu, choose a genre, and then click the desired drummer. Option-click the desired drummer. In the Drummer Editor at the bottom of the main window 4. Click the drum parts in the drum kit that is displayed in the Drummer Editor.
Move the puck on the XY pad. Click the Details button at the bottom right of the Drummer Editor. Click the Smart Controls button in the control bar, or press B. Click the drum kit at the bottom of the character card.
Select the appropriate Producer Kit in the Library. In Drum Kit Designer, click a drum and adjust the settings in the Edit panel. See adjusting volume, 45 tool, live automation, checking when select all, 52 recording recording, 70 starting playback at offline automation. See drum kit, adjusting drum levels with sample rate and customizing Smart Controls, bit depth, 60 hidden functions in crash.
See crash cymbals setting up, 59—63 shortcut menu, 86 ride. See also drum loops editing Drummer nondestructive editing building up rhythm regions, — adding fade-out, — section, 22—26 editing intro drums adding fades to remove continuously repeating performance, clicks, — section, 17—21 — aligning audio material, creating simple project, 15 genres of drummers in, — positioning playhead to — arrangements.
See Channel removing fade with, aligning audio, — EQ plug-in fader. See also Volume creating and naming customizing amp fader, tempo sets, model, fades defined, EqP crossfades, adding batch, — editing note pitches in Eraser tool, adding fade-out, — Audio Track Editor, ES2 instrument plug-in, adding in Audio Track — — Editor, — Flex Pitch, — Event List adding to remove clicks, Flex Time, , — creating crescendo via note — time stretching single velocity, — defined, note, — defined, speed, — time stretching waveform overview of, — feedback between transient quantizing pitches, scales avoiding when recording markers, — and timings of MIDI multiple tracks, 79 Flex Pitch editing, — notes, — avoiding when recording folder stacks, — events.
See modulation wheel for using step input offline automation controller, recording, — reverting to straight overview of, , — MIDI Thru parameters, line, processing MIDI notes, quantization, — MIDI editors — mix automation Event List.
See recording MIDI takes, live automation. See Score Editor. See tracks, project, creating new, 3—7 recording MIDI takes, recording single Project Settings, 62, — Record Enable button recording live automation properties, MIDI hardware, recording additional in Latch mode, — — takes, 75, 79, 81 overview of, — puck.
See audio regions using aux sends in joining recordings defined, mixing for, — into MIDI region, Drummer. See folders rhythm section, building up, 22 to patch parameters, keyboard shortcuts for, ribbon mics, — — ride cymbals overview of, — MIDI. See drum defined, checking balance, 70 tracks, virtual getting into same groove, monitoring effects, 67—68 virtual instruments. See workspace, — adding fades to remove navigation overview of, clicks, — workspace Voice Separation tool, Score for Autopunch mode, appearance of stereo Editor, 86—88 audio regions in, volume animation curve, comping takes, — — — defined, , color-coded regions Volume fader deleting unused audio identifying Balance knob on, 35 files, 99 instruments in, checking balance when dividing regions by defined, 14, recording, 70 removing silence, editing note pitches in, dynamic processing — — plug-ins, editing audio by editing regions in, EQ plug-in, — reading, — external MIDI devices, editing note pitches in hiding areas in, 23 Logic Remote, workspace, — repeating sample patterns MIDI controllers, editing regions, , in.
Get Apple Certified. This is found under the Mix Menu. Also note the actual project end will be a measure after what you choose in the timeline area. So if you select Measure 96, the project will actually end at measure I believe this is to add some safety leeway for things not getting cut off or for fade outs to end more naturally.
You can reinstall the Sound Library. This can be useful to make sure you have the latest version of all available content, and also in case the drive containing the Sound Library is no longer available. If the Sound Library is available in its current location when you reinstall it, it is reinstalled in the same location. If the Sound Library is not available for example, if it is installed on an external drive that is lost or not connected to your computer , it is reinstalled in the default location on your system drive.
You can view and delete Logic Pro content by choosing About This Mac from the Apple menu, clicking Storage, then clicking the Manage button for your system storage drive. You can view the capacity of the Instrument Library and Apple Loops library and delete each of these items.
If you delete Logic Pro content that is required for a patch or software instrument, Logic Pro prompts you to re-download that content the next time you try to use the patch or instrument. While additional content is downloading, a progress bar appears in the lower part of the LCD.
You can view more detailed information about the progress of the download by clicking the progress bar. Items in the Library and the Loop Browser that require additional content are indicated by a Download button. In Logic Pro, click the Download button next to the item name. Flex Pitch data is now displayed correctly immediately after an audio file is analyzed for Flex Pitch. Mixer The Mixer now immediately shows the effect of changing from Post-fader mode to Pre-fader mode.
Deselecting all multiple selected channel strips in the Mixer now leaves only the currently focused channel selected in the Track List.
Groups All regions of grouped tracks are now selected when selecting a track that’s a member of the group. MIDI 2. Plug-ins An enabled EQ thumbnail now consistently displays as expected. Logic’s instruments now consistently respond as expected when playing quarter-tone tunings in Legato mode. Adding a second instance of a third-party MIDI FX plug-in to a project no longer causes the track with the first instance to stop playing.
Sampler and Quick Sampler Changes to the modulation visualization of controls in Quick Sampler are now immediately visible. Automation Automation for the Tape Stop parameter in RemixFX now remains functional after the play head is manually dragged during playback. Resolves an issue where the RemixFX Gate effect did not respond properly to automation. Logic Remote Changes to the length of a pattern region are now immediately visible in Logic Remote on iPhone.
It is now possible to activate the Filters in the Gate plug-in using Logic Remote. Control surface and MIDI controller support If a newer LUA script for an installed control surface is available, Logic will now use that instead of the built-in settings.
Logic now retains changes made to the display mode of control surfaces running in Logic Control mode. The Control Surface setup window now displays the correct group number for a selected device. Fixes an issue where Novation Launchpad could unexpectedly show closed Track Stacks as being empty. Setting a control surface to move the play head by ticks no longer causes the play head to only move backwards.
Control surfaces now update to select newly created tracks in Logic. Changing an assignment control name in the Controller Assignments window now updates the name in the Key Commands window and Smart Controls assignments inspector. It is now possible to edit an assignment in the Controller Assignments window if a Smart Controls inspector is also open.
Export and bounce Fixes an issue where canceling bounce-in-place of a pattern region could cause the region to become corrupted and uneditable. Sound from Remix FX is now included in bounced projects. Content It is now possible to load a channel strip CST file by dragging it from the Finder to the channel strip header. Undo Fixes an issue where a triple click could prevent additional undo steps from being added. Score The strum up and strum down markings are now displayed as expected in the Tablature Settings window.
Editing Notes created with the Brush tool now reliably use the quantize values chosen by key commands. Scale and Quantize settings in the Piano Roll no longer reset to defaults when the Piano Roll window is closed and then re-opened.
Selecting a region in the Event List editor now deactivates an active Marquee selection. Fixes an issue where edits to the currently selected and zoomed track could affect another track. Auto-punch using Marquee selection now works consistently.
Fixes an issue where certain projects appear to cause Logic to hang when they are opened. Fixes an issue where Logic could quit unexpectedly when selecting channels in multi-mono mode. Logic no longer quits unexpectedly when dragging an audio file to Quick Sampler or enabling Flex Pitch if the Logic application has been renamed and the system is set to a language other than English.
Resolves an issue where Logic could quit unexpectedly when converting certain stereo projects to Spatial Audio. Fixes an issue where Logic could quit unexpectedly when moving a region from an active to an inactive Track Alternative. Logic no longer quits unexpectedly when converting the surround bed mode when converting a project to Spatial Audio. Performance Opening or closing a Track Stack no longer causes audio dropouts when playing a Spatial Audio project.
Spatial Audio The Dolby Atmos plug-in now shows the top channels after the bed track format is changed to 5. Changing the surround bed format of a project to 5. Content Certain Ultrabeat kits no longer trigger a dialog indicating samples need to be downloaded each time they are chosen, in cases where the Sound Library has been relocated.
Search results now remain visible when navigating among found items in the Sound Library. Export Resolves and issue where the last audio file in a project created from an imported ADM file could be silent when exported as a new ADM file.
Score Rests that were manually created in earlier version of Logic no longer show as note events in Logic Pro Environment All Touch Tracks trigger modes now work reliably. General Copying a Marquee selection to the Clipboard no longer leaves the original selection divided at the Marquee borders.
Optimized for Apple silicon on new MacBook Pro models. More than new instrument and audio patches. It is now possible to paste regions copied from multiple tracks to new tracks using a Marquee selection to define the starting track and position. Stability and reliability Resolves an issue where Logic could quit unexpectedly when a Flex Pitch note is created in an empty region.
Fixes an issue where Logic could quit when setting a patch as Default. Fixes an issue where Logic could quit sometimes when saving songs from previous versions of Logic to the Logic project format. Fixes an issue where editing global text objects in multi-page view in the Score can cause errors or for Logic to quit. Fixes an issue where Logic would quit unexpectedly when adjusting zoom of the Alchemy Waveshaper or Convolution Reverb using two finger gestures.
Fixes an issue where Logic would quit unexpectedly when loading a project that contains a stereo instance of ES2 with a modulation of “Diversity” from a setting created in a surround instance of ES2. Resolves an issue where Logic could quit unexpectedly when exporting a movie file with its original AAC audio track. Resolves an issue where Logic could hang if both the New Track window and Control Surface Setup window are open at the same time.
Fixes an issue where Logic could quit unexpectedly when loading presets or duplicating tracks containing Audio Units plug-ins on Apple Mac computers with Apple silicon. Fixes an issue where Logic could quit unexpectedly when left idle with multiple control surface devices connected. Fixes an issue where Logic could unexpectedly stop recording and then go into play mode in certain rare cases. Performance Logic’s graphic performance is no longer affected by running Logic Remote on a connected iPad.
Copying a take folder by Option-dragging no longer takes an unexpectedly long time. Presets in Sampler now load faster. Performance when resizing the Key Commands window is improved. Performance is improved when cycling a Live Loops grid with tempo changes. Performance is improved when creating a new empty Drum Machine Designer kit. Performance is improved when dragging stompboxes into the Pedalboard. Performance when dragging files from from the File Browser to a Drum Machine Designer pad has been improved.
Step Sequencer New Live Record mode for real-time capturing note and automation events into rows. New Step Record mode for step entry of note and automation events when pattern is playing or stopped. New Mono Mode allows only one note step to be enabled per column. Row labels in Step Sequencer can now be custom named.
There are now options to sort rows by type, note number, name or DMD sub-track order. Step Sequencer now offers 2-bar and 4-bar Step Rates. It is now possible to create multiple rows for the same note or automation assignment. The Edit menu now includes a Delete Unused Row option. It is now possible to split a Drum Machine Designer Pattern region into individual Pattern Regions for each kit piece. The Playhead in the Step Sequencer editor is no longer offset unexpectedly in projects that start earlier than 1 1 1 1.
Quantizing or transposing Step Sequencer pattern regions on Drum Machine designer tracks will not cause the row assignments to change. Entering notes into Step Sequencer pattern regions that are longer than 16 steps no longer causes running playheads to jump to positions within the first 16 steps if the floating Note Repeat window is open.
Step Sequencer now shows only one row per input note in cases where multiple Drum Machine Designer pads use the same note to create layered sounds.
The default values for automation row steps no longer update if any steps in the row are already enabled or have manually entered values. Adjusting the pitch setting in a Drum Machine Designer Pattern Sequence row no longer changes the triggered kit piece.
Live Loops The Live Loops cell inspector now correctly shows the quantize value for the currently active take. Live Loops cells now retain changed default Play From settings in the Inspector. If the Live Grid is in focus when a Drummer track is created, a Drummer cell is created. When a currently playing cell in the Live Loops grid is duplicated in the same row, playback is switched to the duplicated cell.
Adjusting a Live Loops cell length to be longer than the current Loop length during playback no longer causes the cell to be stuck in play. Live Loops cells containing Pattern regions now play back in time consistently.
Logic pro x track fade free download
You now have a simple, straightforward beat for the verse, and then the drummer switches to the crash cymbal for the busier chorus pattern. You have carefully crafted two eight-measure drum grooves: one for the verse and one for the chorus. They are the two most important building blocks of the song that you will now start arranging. Arranging the Drum Track In this exercise, you will lay out the whole song structure and continue editing drum regions for each section, still using the two Drummer regions you edited for the verses and choruses.
Using Markers in the Arrangement Track Using the Arrangement track, you will now create arrangement markers for all the sections of your song. The global tracks open, with the Arrangement track at the top. Also Control-click the Signature and Tempo tracks, and hide them. The Arrangement track is now closer to the regions in the workspace, making it easier to see their relationships. An eight-measure arrangement marker named Intro is created at the beginning of the song.
By default, arrangement markers are eight bars long and are placed one after the other, starting from the beginning of the song. An eight-bar marker named Chorus is created. You will now create a marker for a new intro section and insert it before the Verse and Chorus markers. A four-measure intro will be long enough, so you can resize the Intro marker before moving it. In the workspace, the Drummer regions move along with their respective arrangement markers. As with regions in the workspace, you can Option-drag a marker to copy it.
Option-drag the Verse marker to bar 21, right after the chorus. The Verse marker and the Drummer region are copied together. The Chorus and the Drummer region are copied together. The song is taking shape. You will now finish arranging the song structure with a bridge, a chorus, and an outro section.
As you place the last three markers, continue zooming out horizontally as necessary. A Verse marker is created after the last chorus. The song structure is now complete, and you can add Drummer regions to fill out the empty sections. New patterns were automatically created for each new Drummer region. Editing the Intro Drum Performance In this exercise, you will make the drummer play the snare instead of the toms. The Drummer Editor shows its settings.
Throughout this exercise you can click the Play button in the Drummer Editor to start and stop playback, or you can navigate the workspace by pressing the Spacebar Play or Stop and the Return key Go to Beginning.
The toms are dimmed to indicate that they are muted. In the Intro region, the toms disappear from the top lane. In the Intro region, snare hits appear next to the kick hits on the bottom lane. To play the kick in only the first half of the intro, followed by the kick and snare in the second half, you will cut the Intro region in two. The region is divided into two two-measure regions. When a region is divided, the drummer automatically adapts his performance, and plays a fill at the end of each new region.
Notice how the crash disappears from the first beat of the following region. Even though it is in another region, the crash is actually a part of the fill. The snare plays every beat. Now the drummer plays rim clicks at the beginning of the first Intro region, and hits the snare a few times at the end. The drums play a straightforward beat with a fill at the end. Now you will open the hi-hat to add energy to the end of the intro. The drummer plays the snare on the first eight beats, and then a basic rock pattern with a very open hi-hat adds energy.
At bar 5, a crash punctuates the fill at the end of the intro. The straightforward groove continues in the Verse section with the hi-hat a little less open to leave space to later add a singer.
Editing the Bridge Drum Performance In a song, the bridge serves to break the sequence of alternating verses and choruses. Often, the main idea of the song is exposed in the choruses, and verses help support or develop that statement. The bridge can present an alternate idea, a different point of view. For this fast, high-energy indie-rock song, a quieter bridge in which the instruments play softer will offer a refreshing dynamic contrast.
Playing softer does not mean the instru- ments have to play less, however. In fact, you will make the drums play a busier pattern during this bridge. When pressing the Spacebar to play a section, you can use Cycle mode to ensure that playback always starts at the beginning of the section.
The drummer plays at the same level as in the previous sections, but he plays more here. You need to bring down his energy level. When you click the toms, the hi-hat is automatically muted. Aside from the kick and snare, the drummer can focus on the toms, the hi-hat, or the cymbals ride and crash. Kyle is now playing sixteenth notes on the toms, which create a mysterious vibe simi- lar to tribal percussions.
You will make him switch from the toms to the ride cymbal in the second half of the bridge to brighten things up.
While the second Bridge region is still selected, you can adjust the cycle area. The toms are muted, and the drummer now plays the ride cymbal. However, the groove still seems to be missing something. You can hear rim clicks. He plays a crescendo, thereby building up energy to lead into the next chorus.
Kyle plays slightly ahead of the beat during the bridge. You will be editing the feel of both Bridge regions simultaneously. At the top of the Drummer Editor, the ruler, Play button, and playhead are hidden because multiple regions are selected. You can now adjust the settings of all the selected regions at once. Settle on a Feel knob position more toward Pull to realize a reasonably relaxed groove.
Kyle now starts the bridge with a busy pattern on the toms, and then moves on to a bell sound on the ride.
He uses restraint, hitting softly and behind the beat, with a slight crescendo toward the end. The quiet and laid-back yet complex drum groove brings a welcome pause to an otherwise high-energy drum performance, and builds up tension leading into the last two sections.
That Chorus region was created when you populated the track with Drummer regions earlier in this lesson. The drummer now plays the crash, and this last chorus is more consistent with the previous two choruses. The drummer plays a loud beat, heavy on the crash, which could work for an outro. You will, however, make him play double-time twice as fast to end the song in a big way. Playing double-time at that fast tempo makes the sixteenth notes on the kick drum sound ridiculously fast.
The performance now sounds more realistic while retaining the driving effect of its double-time groove.
The drum fill at the end of the outro is now longer. However, raising the number of fills has the undesirable effect of adding a new fill in the middle of the outro.
To remove that fill, you will cut the Outro region in two. You now have two two-bar Outro regions. The outro has the required power to drive the last four measures; however, it seems like the drummer stops abruptly before he can finish his fill. Usually drummers end a song by playing the last note on the first beat of a new bar, but here a crash cymbal is missing on the downbeat at bar You will resize the last Outro region in the work- space to accommodate that last drum hit.
A moment after you release the mouse button, the Drummer region updates, and you can see a kick and a crash on the downbeat at bar You can relocate the Sound Library to another compatible volume or partition, provided enough free space exists for the Sound Library. When you relocate the Sound Library, Sound Library content except for Apple Loops, Impulse Responses, patches, software instrument presets, and those plug-in settings stored in the app bundle is moved to the new location.
User-created content is not affected. Relocating the Sound Library to an external drive can free up a large amount of disk space on your system drive. If you change your mind or decide you no longer want to keep the content in another location, you can relocate the Sound Library back to its original location. When you install additional content after relocation, it is installed in the new location. For detailed information on relocating content and possible issues, see the Support article Move Logic Pro and MainStage content on the support.
When you relocate the Sound Library, it is also relocated for these apps if they are installed on your computer. You can reinstall the Sound Library. This can be useful to make sure you have the latest version of all available content, and also in case the drive containing the Sound Library is no longer available. If the Sound Library is available in its current location when you reinstall it, it is reinstalled in the same location. The Mixer now reliably updates to show that all effects plug-ins have been removed after the Remove All Effects Plug-ins command is used.
It is now possible to change the Automation Mode for multiple channels in the Mixer that are not assigned to tracks in the Main window. Groups Group settings now offer an option to create a default set. Groups in tracks with Track Alternatives are now maintained properly when a Take folder is disclosed on one of the tracks in the group. Audio regions on grouped tracks whose anchors are not at the region start point are no longer unexpectedly selected when other non-overlapping regions in other tracks in the groups are selected.
It is now possible to select a region on a track assigned to a group without also selecting overlapping regions on the same track. Drummer now outputs sound when the Vintage Brushes kit is set to play only from the percussion section in the Drummer Editor. Fixes an issue where clearing all Pads in an instance of Drum Machine Designer could clear plug-ins from shared Auxes associated with the Drum Machine Designer instance. Saving a patch based on a new instance of Drum Machine Designer on a track with a custom track name now uses the track name by default.
Loops placed on the main track of a multi-out Drum Machine Designer track stack now play in sync. Drum Machine Designer sub-tracks can now be sorted. Subtracks for instances of Drum Machine Designer now reliably show icons when the toggling the stack in the Mixer.
The Fill Lock setting is now preserved when a Drummer region is copied. Takes and comping Using Quick Swipe comping from right to left to close a gap between comp segments in a Take no longer causes the entire Take to be unexpectedly be selected in the comp. The Audio File Editor now displays automatically generated Take names as expected. Fixes an issue in which Comps in Take Folders could still be edited on tracks with Track Protect enabled.
Fixes an issue where editing Quick Swipe Comping in an audio Take folder could reset fade lengths. It is now possible to split multiple selected takes in a disclosed Take folder at the same time. Splitting or copying Take regions that have been renamed now appends a number to the name of the new segment. New Take regions created by splitting existing Take regions now show up immediately in the Project Audio window. Region solo now works for selected Quick Swipe comps in Take folders.
Take Folders recorded over a tempo change are now the correct lengths. Track Alternatives Option-drag copying of a region while inactive Track Alternatives are visible no longer leaves the bottommost inactive alternative selected. Fixes an issue where a region exported from a take folder within a Track Alternative can cause the Track Alternative to not work correctly. Recording MIDI to a track showing inactive track alternatives no longer creates aliases on the inactive alternatives.
Dragging an inactive track alternative to the area below the last track in the Tracks Area now creates a new track at the expected location and places the region there. A Track Alternative created by Option-dragging an inactive Track Alternative below itself is now fully available in the Track Alternatives menu. Fades When a crossfade is edited, the right side of the fade now visibly updates as expected.
Moving the anchor for a region in a Smart Tempo Multitrack Set no longer forces the region to be re-bounced. Sound Library It is now possible to use an alias to refer to sound library content manually moved to a non-default location. The Sound Library can now be relocated to volumes on Box.
Choosing an individual Drum Machine Designer Kit piece from the patch library no longer resets the volume of a selected Software Instrument track. The Loops Browser now displays Major and Minor key signature modes. Sorting by tempo in the Untagged Loops area now works as expected. Content The setting to enable Patch Merging in the Patch Library is now remembered when the library is closed and then reopened.
The Library now reliably displays the full path for all content. The Close button in the Essential Sounds download window now closes the window without stopping the download. It is now possible to filter the Sound Library to show patches from specific sound packs. When importing Music XML files, Logic now asks whether to import the tempo map or keep the current tempo. Drummer regions are no longer created to MIDI regions when importing a Drummer track from another project.
Export and bounce It is now possible to bounce a region to a selected audio track that already contains a region that starts at the bounce position. A progress bar now displays when converting multiple audio files to a compressed format in the Project Audio window. Bounce in Place now includes content before position 1 1 1 1 in a project. It is now possible to bounce a region in place to a selected track when the project and region both start at 1 1 1 1.
Add to Apple Loops Library and Export now generates a 24bit audio file. Audio files exported from a project with a disclosed Take folder now contain tempo and marker information as expected.
MIDI events in regions retain their correct positions when exported as MIDI files from projects with start position earlier than 1 1 1 1. Exporting audio from an extremely long movie now works. The Playhead now reliably returns to the original start position after a bounce between locators is performed.
Auto Sampler Fixes an issue where Auto Sampler could unexpectedly truncate some notes while sampling when they include delay taps. Fixes an issue in which Auto Sampler sometimes would get stuck for a long time recording some notes. The key command to toggle the metronome now properly shows the Metronome Click: Off notification when the metronome is toggled off. The Key Commands editor now resets any selections when it is closed and re-opened.
Unpacking folders and Take Folders is now performed with the same key command. The Toggle Track Record Enable key command now works when applied to a group that contains an even number of tracks. Section headers in the Key Commands window now always remain visible. Shift-clicking the lower left corner of a Global Track now resets its height, just as with other tracks.
Impulse Response Utility Removing an audio device from the system not being used by Impulse Response Utility no longer causes it to lose connection to the audio device it is using. Selection-based Processing Selection-based Processing now works on Take folders. Smart Controls Smart Controls for the Tresonator patch are now available. Score Rubberband selecting lyrics or text in page view no longer selects notes in other staves.
Beams now draw correctly at all zoom levels. User-created Text Styles can now be deleted from a project. Notes are now pasted to the correct position in the Score editor in projects that start on a beat sub-division. Inserted notes in the Score now immediately display correctly at high zoom levels. The Event Float window now opens the first time a note is double-clicked in the Piano Roll.
The function to trim all selected notes to the same position in the Piano Roll now works reliably in all projects. The Event List editor now properly updates to display newly loaded Articulation Sets.
The Automatic lane in the Step Editor now updates properly when note data is pasted or transposed in the editor. The Transformer object in the Environment now works properly with bit Pitch Bend data. Both notes created by splitting a muted note in the Piano Roll remain muted.
Undo Undo now works for parameter changes in the Mapped Instrument editor. Performing Undo after creating a Software Instrument track no longer causes unexpected changes besides the removal of the instrument track. Undo now works for routing changes applied to stomp boxes in the Pedalboard plug-in. Changes to the Surround Panner now create Undo steps.
Changes to Mixer channels with Record Automation with Regions enabled now create undo steps. Video Movie audio is now muted when opening a project that has been saved with a floating Movie window open. If the frame rate of a movie is changed while importing, and the audio is not imported as a separate track, a blue frame indicating the video contains embedded audio is now displayed in the global track as expected.
Videos in saved projects now open in the correct aspect ratio after a project containing a video with a different aspect ratio has been opened. Changes to the transposition value of the keyboard in Logic Remote are no longer reset to 0 when a plug-in or plug-in preset are loaded in the channel. When an Alchemy track is created using Logic Remote, the Alchemy presets are now shown as expected. Logic Remote now reliably shows the currently focused tracks when a group of tracks is selected in Logic.
Control surface buttons now reliably reflect the states of key commands assigned to them. Control surfaces now update to show the status of Mute and Solo buttons when a Step Sequencer row is selected. MIDI device scripts that contain an image of the device no longer show a generic image for the device in Logic. Logic now correctly installs support for a connected Launchpad if a Mackie Control device is already installed.
Adding additional subtracks to a Multi-output Software Instrument in the Live Loops grid no longer creates unexpected empty tracks between the output track and newly created subtracks if a Novation Launchpad is connected. The Playhead and LCD clock display now reliably show the correct position when the cycle zone is moved while playing.
The Playhead now shows the correct position when playing back a very short cycle zone at high zoom levels. Next move the play head to where you would like the fade out to end, and set the volume all the way down to inf before dropping another single automation point again with Command Control 3. So there you have it, the two ways to fade out a project. If this tutorial assisted you in getting that fade out right for a song you been working on, please tag Logic.
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How to Cross Fade Audio Clips (in Logic Pro) – Professional Composers
If you need to review these techniques, see the printed or online documentation included with your system. If you have not yet installed Logic, you may purchase it from the App Store.
When your purchase is completed, Logic Pro X will automatically be installed on your hard drive. All the instructions and descriptions in this book assume that you installed Logic Pro X on a Mac without any legacy Logic media, and that you downloaded all the additional media except for the Legacy and Compatibility content.
An alert then offers to download additional media content. Depending on the speed of your Internet connection, the download process may take several hours. After you save the files to your hard disk, each les- son will instruct you in their use. When you have the code: 1 Go to www.
Logic Pro X Files contains two subfolders, Lessons and Media, that contain the work- ing files for this course. Make sure you keep these two folders together in the Logic Pro X Files folder on your hard disk. If you do so, your Mac should be able to main- tain the original links between the lessons and media files.
At the beginning of Lesson 1, you will be instructed how to show advanced tools and select all additional options. If you have changed some of your Logic Pro X preferences, you may not realize the same results as described in the exercises. Keep in mind, however, that when you initialize preferences, you lose your custom set- tings, and later you may want to reset your favorite preferences manually.
A confirmation message appears. Your preferences are initialized to their default states. Using the U. Key Command Preset This book assumes that you are using the default initialized key command preset for a U.
So, you may find that some of the key commands in your Logic installation do not function as they are described in this book. A Save As dialog opens. Your custom shortcuts can now be recalled as any other key command preset. Your new preset appears at the bottom of the Presets sub-menu. An Open dialog appears. Logic will now respond to the key commands as described in this book. Screen Resolution Depending on your display resolution, some of the project files may appear different on your screen than they do in the book.
When using a low display resolution, you may also have to zoom or scroll more often than instructed in the book when performing some of the exercise steps.
In some cases, you may have to temporarily resize or close an area of the Arrange window to complete an action in another area. Developed by experts in the field and certified by Apple, the series is used by Apple Authorized Training Cen- ters worldwide and offers complete training in all Apple Pro products. The lessons are designed to let you learn at your own pace. For a complete list of Apple Pro Training Series books, see the ad at the back of this book or visit www.
Upon completing the course material in this book, you can become a certified Apple Pro by taking the certification exam at an Apple Authorized Training Center. Successful cer- tification as an Apple Pro gives you official recognition of your knowledge of Apple pro- fessional applications while allowing you to market yourself to employers and clients as a skilled, pro-level user of Apple products. For those who prefer to learn in an instructor-led setting, Apple offers training courses at Apple Authorized Training Centers worldwide.
These courses, which use the Apple Pro Training Series books as their curriculum, are taught by Apple Certified Trainers and bal- ance concepts and lectures with hands-on labs and exercises. The goal of the pro- gram is to offer Apple customers, from beginners to the most seasoned professionals, the highest-quality training experience. For more information, please see the ad at the back of this book, or to find an Authorized Training Center near you, go to training.
Resources Apple Pro Training Series: Logic Pro X is not intended as a comprehensive reference man- ual, nor does it replace the documentation that comes with the application.
Other documents available in the Help menu can also be valuable resources. They provide the foundation for the tempo and the groove of the piece. For recording sessions in which the instruments are not tracked at the same time, drums are usually recorded or pro- grammed first, so that the other musicians can record while listening to their rhythmic reference. In Logic Pro X, you can speed up the process by taking advantage of the new Drummer feature along with its companion software instrument, Drum Kit Designer.
In this lesson, you will produce a virtual drum track to start producing a new imaginary indie-rock song. His performance is placed in Drummer regions on a Drummer track. You edit the performance data in the regions using the Drummer Editor.
The virtual drummer also has his own drum kit loaded in a software instrument plug-in called Drum Kit Designer. A new project opens along with the New Tracks dialog.
A Drummer track is created along with two eight-bar Drummer regions. At the bot- tom of the main window, the Drummer Editor opens, allowing you to choose a drum- mer and his drum kit, and to edit the performance in the Drummer region s that are selected in the workspace. The track is named SoCal, which is the name of the drum kit used by the default virtual drummer, Kyle. In the first region, the drummer starts with a crash cymbal, and plays a straightfor- ward rock pattern.
At the end of the first four measures, he plays the simplest of fills a single tom hit , followed by a crash cymbal that accentuates the first downbeat of bar 5. At the end of the first Drummer region, a drum fill leads into the next section.
In the second region, the drummer switches from the hi-hat to the ride cymbal, and plays a more complex pattern: The kick is busier, and the snare adds ghost notes very quiet hits between beats.
As in the first region, the drummer plays a fill at the end of the first four measures, followed by a crash. He plays another fill at the end of the region. If necessary, con- tinue zooming vertically by dragging the vertical zoom slider or pressing Command- Down Arrow until you can see two lanes in the Drummer region. Crash cymbal Stronger hi-hat Softer hi-hat Snare Kick The Drummer region displays drum hits as triangles on lanes, roughly emulating the look of drum hits on an audio waveform.
Kicks and snares are shown on the bottom lane; cymbals, toms, and hand percussions are on the top lane. Now you can read the Drummer regions. In the next exercise, you will listen to multiple drummers and several performance presets. Later, you will zoom in again to see the Drummer regions update as you adjust their settings in the Drummer Editor.
Choosing a Drummer and a Style Each drummer has his own playing style and drum kit, and those combine to create a unique drum sound. In the Drummer Editor, drummers are categorized by music genres. Genre pop-up menu Drummer Character card Drum kit 1 In the character card, click the drummer. All the drummers from the Rock category are displayed. A dialog explains how to retain region settings when changing the drummer.
The Drummer Editor shows you the settings for the selected Drummer region. A yel- low ruler allows you to position the playhead anywhere within the region, and you can click the Play button to the left of the ruler to preview the Drummer region.
As in the Tracks area, you can also double-click the ruler to start and stop playback. Play button Playhead The selected region plays in Cycle mode, and the cycle area automatically matches the region position and length.
The selected region is soloed—indicated by a thin yellow frame—and the other region is dimmed. Soloing the region helps you focus on the drums when you have other tracks in the project. You are looking for a drum- mer with a simple, straightforward style that more appropriately serves the song.
In the Tracks area, Cycle mode is automatically turned off, the dimmed cycle area returns to its original position and length, and the selected region is no longer soloed. Drummers from the Alternative category are shown. When you click a preset, the region settings update and you can hear another perfor- mance from the same drummer.
You can Option-click a new drummer to select that drummer while keeping the cur- rent drum kit. You are now ready to customize the performance. They may ask the drummer to play behind or ahead of the beat to change the feel of the groove, or to switch from the hi-hat to the ride cymbal during the chorus, or to play a drum fill in a specific location.
In Logic Pro X, editing a drummer performance is almost like giving instructions to a real drummer. In this exercise, you will play a drum region in Cycle mode as you adjust the drummer settings. Next to the presets, an XY pad with a yellow puck lets you adjust both the loudness and complexity of the drum pattern.
To undo your most recent Drummer Editor adjustment, press Command-Z. After positioning the puck, you must wait for the region to update update time var- ies depending on your computer. If you drag the puck constantly, the region will not update.
As you position the puck farther to the right, the drum pattern becomes more com- plex; and as you move the puck toward the top of the pad, the drummer plays louder. As he plays louder, he opens the hi-hat and start playing rim shots hitting the skin and the rim simultaneously for accent.
You can still hear a lot of syncopation on the kick drums. The drummer now simply alternates kick and snare on every beat. Listen to the hi-hat: It is currently playing eighth notes. The drummer is playing a fill in the middle of the region before bar 5 and another at the end before bar 9. You should still see a fill at the end of the region. Each time you adjust a setting in the Drummer Editor, the selected region is refreshed and the drummer plays a new subtle variation.
Dragging the Fills knob by a tiny amount is a quick way to refresh a region. You now have a very straightforward beat. Because the drummer plays less now, he can make the hi-hat ring a bit more.
On the drum kit, the hi-hat is now dimmed, while the cymbals are highlighted in yellow. The drummer no longer plays the hi-hat, but instead plays a ride or crash cymbal in that region. You can hear the second region in Cycle mode. The drummer is playing the ride cym- bal on every eighth note. For a more powerful chorus, you instead want him to play crash cymbals on every beat. You now hear crash cymbals on every beat. Even for a chorus, the beat is a little too busy. You now have a simple, straightforward beat for the verse, and then the drummer switches to the crash cymbal for the busier chorus pattern.
You have carefully crafted two eight-measure drum grooves: one for the verse and one for the chorus. They are the two most important building blocks of the song that you will now start arranging. Arranging the Drum Track In this exercise, you will lay out the whole song structure and continue editing drum regions for each section, still using the two Drummer regions you edited for the verses and choruses. Using Markers in the Arrangement Track Using the Arrangement track, you will now create arrangement markers for all the sections of your song.
The global tracks open, with the Arrangement track at the top. Also Control-click the Signature and Tempo tracks, and hide them.
The Arrangement track is now closer to the regions in the workspace, making it easier to see their relationships. An eight-measure arrangement marker named Intro is created at the beginning of the song. By default, arrangement markers are eight bars long and are placed one after the other, starting from the beginning of the song. An eight-bar marker named Chorus is created.
You will now create a marker for a new intro section and insert it before the Verse and Chorus markers. A four-measure intro will be long enough, so you can resize the Intro marker before moving it. In the workspace, the Drummer regions move along with their respective arrangement markers.
As with regions in the workspace, you can Option-drag a marker to copy it. Option-drag the Verse marker to bar 21, right after the chorus.
The Verse marker and the Drummer region are copied together. The Chorus and the Drummer region are copied together. The song is taking shape.
You will now finish arranging the song structure with a bridge, a chorus, and an outro section. As you place the last three markers, continue zooming out horizontally as necessary. A Verse marker is created after the last chorus. The song structure is now complete, and you can add Drummer regions to fill out the empty sections.
New patterns were automatically created for each new Drummer region. Editing the Intro Drum Performance In this exercise, you will make the drummer play the snare instead of the toms. The Drummer Editor shows its settings. Throughout this exercise you can click the Play button in the Drummer Editor to start and stop playback, or you can navigate the workspace by pressing the Spacebar Play or Stop and the Return key Go to Beginning.
The toms are dimmed to indicate that they are muted. In the Intro region, the toms disappear from the top lane. In the Intro region, snare hits appear next to the kick hits on the bottom lane. To play the kick in only the first half of the intro, followed by the kick and snare in the second half, you will cut the Intro region in two.
The region is divided into two two-measure regions. When a region is divided, the drummer automatically adapts his performance, and plays a fill at the end of each new region. Notice how the crash disappears from the first beat of the following region.
Even though it is in another region, the crash is actually a part of the fill. The snare plays every beat.
Now the drummer plays rim clicks at the beginning of the first Intro region, and hits the snare a few times at the end. The drums play a straightforward beat with a fill at the end. Now you will open the hi-hat to add energy to the end of the intro. The drummer plays the snare on the first eight beats, and then a basic rock pattern with a very open hi-hat adds energy.
At bar 5, a crash punctuates the fill at the end of the intro. The straightforward groove continues in the Verse section with the hi-hat a little less open to leave space to later add a singer.
Editing the Bridge Drum Performance In a song, the bridge serves to break the sequence of alternating verses and choruses. Often, the main idea of the song is exposed in the choruses, and verses help support or develop that statement. The bridge can present an alternate idea, a different point of view.
For this fast, high-energy indie-rock song, a quieter bridge in which the instruments play softer will offer a refreshing dynamic contrast. Playing softer does not mean the instru- ments have to play less, however.
In fact, you will make the drums play a busier pattern during this bridge. When pressing the Spacebar to play a section, you can use Cycle mode to ensure that playback always starts at the beginning of the section.
The drummer plays at the same level as in the previous sections, but he plays more here. You need to bring down his energy level. When you click the toms, the hi-hat is automatically muted. Aside from the kick and snare, the drummer can focus on the toms, the hi-hat, or the cymbals ride and crash.
Kyle is now playing sixteenth notes on the toms, which create a mysterious vibe simi- lar to tribal percussions. You will make him switch from the toms to the ride cymbal in the second half of the bridge to brighten things up. While the second Bridge region is still selected, you can adjust the cycle area. The toms are muted, and the drummer now plays the ride cymbal. However, the groove still seems to be missing something.
You can hear rim clicks. He plays a crescendo, thereby building up energy to lead into the next chorus. Kyle plays slightly ahead of the beat during the bridge. You will be editing the feel of both Bridge regions simultaneously. Additional content is required to use some sounds and other features. When you select an item that requires additional content, a dialog appears, asking if you want to download the content.
In the Library and the Loop Browser, items with content not yet installed include a Download button that allows you to download the content directly. Plug-in settings. Patches are stored inside Logic Pro. They may be added, updated, or removed when a new version is installed. You can relocate the Sound Library to another compatible volume or partition, provided enough free space exists for the Sound Library.
When you relocate the Sound Library, Sound Library content except for Apple Loops, Impulse Responses, patches, software instrument presets, and those plug-in settings stored in the app bundle is moved to the new location. User-created content is not affected. Relocating the Sound Library to an external drive can free up a large amount of disk space on your system drive.
If you change your mind or decide you no longer want to keep the content in another location, you can relocate the Sound Library back to its original location. When you install additional content after relocation, it is installed in the new location. For detailed information on relocating content and possible issues, see the Support article Move Logic Pro and MainStage content on the support.
When you relocate the Sound Library, it is also relocated for these apps if they are installed on your computer. You can reinstall the Sound Library. This can be useful to make sure you have the latest version of all available content, and also in case the drive containing the Sound Library is no longer available.
If the Sound Library is available in its current location when you reinstall it, it is reinstalled in the same location. If the Sound Library is not available for example, if it is installed on an external drive that is lost or not connected to your computer , it is reinstalled in the default location on your system drive. You can view and delete Logic Pro content by choosing About This Mac from the Apple menu, clicking Storage, then clicking the Manage button for your system storage drive.
You can view the capacity of the Instrument Library and Apple Loops library and delete each of these items. If you delete Logic Pro content that is required for a patch or software instrument, Logic Pro prompts you to re-download that content the next time you try to use the patch or instrument.
While additional content is downloading, a progress bar appears in the lower part of the LCD.