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I asked Gonzo why he thought people are fascinated by such a horrific war. All wars are horrid, but when a human being is put in such an extreme situation, he is in touch with himself in a way that most people never experience. That is what fascinates people. Saving Private Ryan, despite the rubbish beginning and ending referring to the modern-day flag-waving and gushing sentimentality of the old man visiting the graves with his family really shows you both the horror and the fascination of the war.

Another reason it’s such an attractive period is that suddenly our western civilisation couldn’t understand how, being so developed culturally and socially, something like this could happen. It’s like a trauma that has affected our whole society. He also reminds us that this was the first great war to be properly documented in all its aspects. Then there are all the photographs, the books written by experts and survivors.

This is a good situation when you’re making a game, as you don’t have to worry about introducing the player into a world, and you can take advantage of all that general knowledge to establish a believable context for the gameplay. Commandos 2 really tries to capture that sense of adventure you get in great war films like The Great Escape and The Dirty Dozen. In fact, the unfinished code used for the presentation gives it all away in the names of the levels. Another thing it tries to do is bring to mind those derailed models you can’t play with because they’re made of lead.

When you bring those two things together, you start to get a sense of what Commandos is all about. The first game was more of an extremely hard puzzle, while this one looks more to the grand adventures of those films.

Gonzo refuses to be draw n specifically on which films he has borrowed from, but he does explain that the Invasion mode is heavily based on Savin Private Ryan. In this mode you are given command of a group of soldiers outside your core of characters, which you can give orders to. You can tell them to cover a certain area, lie down and wait and effectively set up ambushes.

I really wanted to put that in the game. I’m only sorry we won’t have time to do some sort of versus mode based on that, where one player could hold the village while another one tries to invade it.

After taking a chance with the first one several other publishers turned it down. Eidos is keen to turn this into a blockbuster title. But were Pyro under any pressure to produce a sequel or did Gonzo really want to do it? His answer is unequivocal. I’ve already spent five years doing Commandos and I’m ready to move on to something different.

I love my job but, after 17 years, I’m also tired of it, so I only want to work on new things that really excite me. I’ve no desire to work for two and a half years on a title that doesn’t interest me. I wouldn’t be capable of doing a job just for the money. It’s not that I don’t like money, but I don’t want to work on shit. You should only work on things you love, that are worthwhile.

Even if you fail, it’s better to fail doing something you want than have success with something you don’t. This is a man who wants to make a difference to the games world. And I like people who take a chance and risk their reputation on something original.

You can’t live in the shadow of your successes. Rut I still want my next game to have the same sense of depth as Commandos and 1 want it to lx? Thai’s the secret of a great game: depth and replavability.

It should have a coherent and well-developed world you can play in, even if it isn’t realistic. Because you’re only ever as good as your last game or, if you’re very lucky, your game before last. If you’re worried the PC game has been dumbed down so it can be ported to the PS2 and Dreamcast, you shouldn’t be. The console version is very different, givinc you direct control over the characters in a Metal Gear Solid-style of gameplay.

It looks good, but is more about action than strategy. Gonzo is hoping to make it into the Japanese market as well. Commandos 2 Is intended to be a big super-production, which is something the Japanese are very good at I want to create something that takes your breath away and then makes you want to play it all again. That is something the Japanese do. The Germans took it well, but I’m not sure what the Japanese will make of It”. Not As Much a strategy game as a wonderful WWII adventure full of brainteasers, Commandos 2 presents a miniature world as rich in detail as any ship-in-a-bottle.

If, like me, you gave up on the first Commandos about two minutes into the very first mission because of the insanely high difficulty level, don’t be put off from trying the sequel. It’s much more approachable and easy to get to grips with. Once you get used to the mechanics of the game you won’t even notice how artificial they are enemy soldiers’ line of sight shown with bright green arcs, sound ripples indicating hearing range and so on and you’ll just get caught up in the classic comic book feel of it, admiring the scenery and the myriad touches of originality in the process.

It won’t please everyone, of course. But it’s their loss. Whether you’re manoeuvring your sniper to a high-rise position inside a giant Buddha to take out a general, or simply figuring out how the hell to orchestrate a seemingly impossible rescue, Commandos 2 is addictive, enjoyable and constantly surprising.

It may not have flashy 3D graphics or even a proper storyline, but that doesn’t stop it from being one of the best games of the last couple of years. The early s were hard times. Young men were sent away to war to lose life, limbs and mind, countries were turned to rubble and rationing forced the nation to live on a diet of powdered egg and hot gravel.

Well, if they thought they had it tough they should have tried playing Commandos. Many a hardened journalist has been brought to his knees while playing the World War II strategy bestseller. The insanely high difficulty level, unforgiving gameplay and the fact that you couldn’t save in-game saw you repeatedly restarting levels, only to see your soldiers dead before you knew what was going on.

It’s a testament to the game’s quality that, although it was so demanding it should have been confined to a modest fanbase of hardcore gamers, it became a massive hit, topping every chart in the computer-playing world. Well, Commandos 2 is not only more accessible, it’s also much better looking, immensely playable and quite probably the most detailed game we’ve ever seen.

It gsenrestobe an even bigger hit. This is a real world miniaturised to fit onto your screen, not some chalked up sketch. There are 12 missions spread out across ten locations. And if you think 12 isn’t that many, you haven’t taken in our comments about them being huge. You start off in a Normandy village, devastated by bombings not unlike the one in Saving Private Ryart and occupied by Germans.

This is the smallest map in the game, but it will still take you around three to five hours to complete. There are dozens of buildings, a river you need to cross, loads of Nazis and a big gunfire battle raging on between Allied and German soldiers at one end of the level. Another map has a full-size replica of the Eiffel Tower, which you can explore fully, and another an absolutely enormous aircraft carrier.

There are changes of scenery with a tropical island of crystal clear waters and a submarine base in the snow-covered Iceland. WWII buffs will probably enjoy the level on Colditz the most; the prison duplicated in such astounding detail you could spend all week just looking at it, never mind playing in it.

And it just might take you a week to complete some of the levels, although the fact that there’s no set path, and no right way to complete a level encourages exploration and experimentation.

But what’s really incredible about Commandos 2 is the overwhelming sense of actually being there, the total immersion in a realistic surrounding.

This feeling is not uncommon to good first-person games, or even third-person ones, where you move through the environment and use the screen as an extension of your eyes; but in a top-down strategy game?

But it’s the perfectly balanced if occasionally tilting to a mammoth challenge gameplay that will keep you coming back again and again. No matter how many times you fail, you always manage to get that little bit further, and the sense of achievement easily surpasses the frustration you might feel now and again. There is just so much to see, so much to do, that you simply have to keep going if only to see what happens next.

The best way to show you is to give you a few examples. In the Iceland map, cute little waddling penguins will be alarmed and bring attention to you if they spot you, while polar bears will attack you.

In rather hotter climates, you’ll find an island with a shipwrecked loony who is perfect for diversions and a group of Japanese school children that you need to rescue. But this being the perfect pinnacle of attention to detail sorry, there’s that word again the kids run away frightened, calling for help from the German soldiers as soon as they see your scruffy, square-jawed strangers. First you need to find their teacher on another part of the island.

When they see him, they’ll calm down and come with you quietly. If you decide to swim underwater, there are not only schools of tropical fish, but also piranhas and sharks competing for a piece of your flesh. Your machine-gun doesn’t work in the water, so what do you do? How about getting out and spraying the sea with bullets from the large stationary guns mounted on the shore? There are so many examples like these we could go on forever, but we’ll squeeze a couple more delightful moments, just to whet your appetite even further.

Like the way your thief can use his rat to distract soldiers or how you can give Whiskey a grenade and tell him to drop it at the feet of a bunch of Nazis, who are still wondering what a dog is doing there when their eyeballs explode. Want to kill a high-ranking officer entrenched in a room at the top floor of a heavily guarded building?

No problem. Simply send your sniper to a nearby structure, find a suitable window and you can target him across the street. In fact, windows are a valuable feature in the game. You can climb in and out of them, shoot through them and even stick your head through to spy into the interior. Is anyone left cynical enough to be unimpressed?

Perhaps we should tell you that you can drive all sorts of vehicles the aircraft carrier is so big you need a jeep to get from one end to the other and even command groups of soldiers outside your group. You can’t control them directly but you can give them different stances and tell them who and when to attack.

They’re perfect to cause diversions and to set up massive ambushes. What else can we possibly say? The interface is easy to use and a considerable improvement on the last one. You can interact with everything in sight and you can play the whole thing in multiplayer co-op mode.

We’ll be adding to this single-player review with an online mark next issue if servers are up and running. A hearing range has been added to the extremely helpful line of sight of your enemies, making stealth even more important. You can tie up unconscious soldiers and steal their clothes.

And while these won’t let you get away completely undetected if you get too close to the enemy, they serve their purpose from a prudent distance.

The gameplay might still be too fiddly for some, requiring real patience and perseverance. But the only real criticism we can think of is that it’s just too big, too overwhelming and dare we say it, slightly repetitive in nature. The fact that the very first level takes more than three or four hours on an Easy setting might put first-timers off, but hopefully the challenging one-more-go-and-I’ll-finish-it mentality will mean that even more people buy, play and complete this sequel.

It does so many things you feel like cowering in awe at both its grandeur and the gargantuan task ahead of you. To use the WWII film analogy the game so closely observes, it’s a three-hour epic or hour epic, if you will with an all-star cast, shot on location all over the world with an unlimited budget. Not only that, it’s the DVD the deleted scenes. And you’ll want to watch it again and again. Sequels to successful games are always suspicious creatures, products of a business impulse rather than the creative drive of an artist, made to make money and cash in on that success rather than developing a genuine artistic vision.

Not Commandos 2. Gonzo Suarez is a visionary on a par with Peter Molyneux or Warren Spector, not the organ-grinder to a corporate machine. The game shares with other sequels the higher budget, the better graphics, the more-of-everything-only-bigger and the number 2. It’s a continuation with a life of its own that doesn’t just rehash old ideas.

And you simply must play it. World War II isn’t just an historical event ot monstrous proportions, where millions of people died and whole continents suffered horribly.

It’s part of our mythology. It resides in our collective consciousness, where it can be reshaped into a world of endless fascination. Books, comics and especially films have constructed another WWII. During the game, we pursue various goals, including, for example, eliminating a specific person, stealing documents, or hijacking an Enigma encryption machine. In addition, if we can collect all the fragments of photos that were found in the corners of the maps, we will get access to bonus missions, similar to the RAID on a motor boat between mines.

In doing your duty, you must be on your guard, as the places are teeming with enemies. Although many of them can be bypassed without their eyes, bloodshed occurs here very often. The matter is complicated by the fact that the game has a high level of complexity, and the detection of any of the main characters portends a lot of trouble-entry into open fire-almost one hundred percent guarantee that the mission will fail.

Therefore, in order to succeed, we must use well-thought-out tactics and correctly use the individual skills of individual heroes and their equipment. In scouting the situation on the battlefield, the ability to rotate the camera helps. Download Size: 8 GB. The graphics that the players get in this video game are indeed over the top which is a great reason why you should play this game without giving it a second thought.

You are certainly going to enjoy playing this game more than you enjoy other PC games. The sound quality offered in this video game is 9f excellent quality which makes you feel like you are in the real world of gaming. The sounds are of different kinds and all are 3D. Hence, after knowing all this we are sure you would want to play this game real soon.

You can play it by downloading the file and installing it on your PC. You are assuredly going to enjoy playing this game a lot because of the amazing features that it offers. Download Now. If you still face any problems or want to report any bugs please contact me. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Table of Contents.

Can you play it on Xbox? This game can be played on Xbox along with Microsoft Windows and Nintendo. Can you play it on your Mobile phone too?


Commandos 2: Men of Courage PC Game Download –


I had a lot of fun with the first game, but Commandos 2 Men of Courage somehow manages to be even better! This is a series that I feel is one of the best of its kind. Yes, it is strategic, but the game has puzzle-solving and a great deal of action as well. It is just an awesome experience and I will always spend a few hours playing it when I fire it up. Once again, you are in the heat of the battle of World War II.

I like how they try to be historically accurate when possible here. I would not say that the story is as deep as some of the more modern games that are set during World War II. However, I did get pretty invested as I waged war through the games 10 main story missions.

Commandos 2 Men of Courage gives you control of the same six elite commandos that you had in the first game. What I like about this is that these commandos had the perfect amount of abilities in the first game. However, they kicked things up a notch by giving them a few new ones. The Sniper for example can now climb up to higher points, the Diver can use throwing knives and the Green Beret can do more athletic stuff. This is just a small example of what the original crew can do.

We also have three new commandos. The Thief is great for getting into tight spaces and then we have Whisky who is a dog and he is awesome. Each mission gives you a subset of commandos to use and it is up to you to figure out how to do so. Commandos 2 Men of Courage has over 20 missions for you to do. There is also a couple of training missions that teach you the basics of the game, but these are a lot of fun and ease you into things. Each mission is like a puzzle, a puzzle that you have to figure out.

Your commandos need to be moved into position and you need to make use of their unique abilities to complete each mission. It is the kind of thing that sounds simple and easy, but it is so deep and engrossing that you will be hooked. I love how even though the game is difficult, it is not unfairly difficult. I could probably talk about Commandos 2 Men of Courage for hours on end not get bored.

This is one of my favorite games of the early s and I feel that it has aged like a fine wine. It is pretty much perfect in every way and it is so good that my main complaint is that I wish there was more of it! I will say that the PC version is the one that you want to play as the console version is not quite as good. The whole Commandos success is a mystery to some. The insane difficulty for beginners and the repetitive gameplay motif of ‘throw cigarettes, knock out the Nazi and hide the body’ means that not everybody can appreciate this sequel, the pinnacle of the series and one of the best WWII games ever made.

Don’t be fooled into thinking it’s an RTS, mind – that way lies disappointment. Instead, Commandos creates a genre all of its own, often imitated with poor results, in which vast, intricate maps are filled with puzzles that can only be solved with observation, cunning and perfect timing. The different skills possessed by each of your commandos the spy can distract, the thief can climb through windows and so on gives you plenty of options when trying to think yourself out of a tricky situation.

Your closest ally, though, is the quicksave button: you will fail a dozen times each step of the way before getting it right. But then, that’s half the fun. What really makes this a magnificent title though, is the detail that brings each scenario alive. The scale might be tiny, but the levels feel huge, with Colditz Castle, the Eiffel Tower and other locations brought to life with flair and imagination.

These design touches make each assignment exciting, like using bait in tropical waters to attract fish to camouflage you from enemy divers. Forget Commandos 3 and get this for a fiver. A sweeping generalisation it may well be, but unlike us high and mighty tommy Englander pig-dogs, Germans seem quite comfortable pulling their cultural skeletons out of the wardrobe. Take the subject of war for instance; when it comes to computer games where Nazis get killed on screen, they love it.

Just to back up my point, the original Commandos has sold more than two million copies worldwide, , of which were bought by people with mullets. That’s a lot of mullets, I think you’ll agree. Anyway, Commandos 2 is coming out and it looks great. As before, the aim is to get your covert specialists through the war alive, and at the same time save prisoners, blow bridges and generally disrupt the German war effort from behind enemy lines.

Returning for a second tour of duty are the characters from game one, each of whom will have been through some extra training, meaning they’ll have new skills to make use of – such as being able to swim underwater.

Three new characters will be making their debut a thief, a lady called Natasha and, maybe, a dog , as will a number of walk-in parts from regular soldiers, which players will be able to control, albeit with limitations. The idea, it seems, is to give players a few characters at whose loss the game doesn’t have to be restarted.

Obviously, such troops, though handy in firefight, shouldn’t be relied upon to do a commandos work. The intelligence of the Germans has been beefed up considerably, with a noticeable difference in behaviour between the German ranks. Officers will point and shout and will always graciously let his NCOs into a room before himself – usually into a hail of bullets – fun to watch if nothing else.

Pyro are aiming for approximately 70 to 80 hours of gameplay, so the number of missions could change from the planned 12, but considering the size of the levels one even accurately maps the entire grounds of Colditz Castle that seems unlikely. As well as the Colditz mission, there is plenty that borrows from the war movies of our youth.

There’s a nod to the final battle of Saving Private Ryan, a few choice moments from Where Eagles Dare, plus a rather famous bridge across the river Kwai hopefully your task is to blow it rather than build it.

Vehicles will be more integral to success this time around, and there’ll be more of them. Taking control of the tank will of course be the highlight, and if you manage to crew it with two of your men, you can make short work of any retreating Germans.

Watching the turret cannon recoil while the tank rolls back on its tracks is truly a work of art in terms of animation. Commandos 2, though some months away, is certainly worth getting excited about. The fact that you can choose which characters you want to take on each mission, as well as start each mission in a number of different places, just goes to show how much Pyro has listened to fans of the original game.

We are promised an easier time of it this time around, with a rich and fully interactive environment to play toy soldiers in. If you’re British, you’re going to love it. If you’re German, as I partially am, you’re going to love it even more.

Gott im Himmel! There’s no doubt about it -Commandos: Behind Enemy Lines was a bloody hard game. If you played it, you can no doubt imagine the scenario: studying the map for hours on end before making a single move; setting up a multiplicity of cameras to capture the viewpoint from every conceivable position; painstakingly mapping out the perfect route in your mind; then moving your soldier slightly more than an inch to your right five seconds later and getting filled with more holes than an explosion in a sieve factory.

Ho hum, time to start again unless you constantly used the quicksave key, you lily-livered scum. Commandos required almost perfect timing as you navigated your team of hardened warriors past countless dangers in order to complete your objectives.

To some, it was strategy heaven, to others it was as exciting as defragging the hard drive – but bollocks to that lot, eh? They didn’t get this sequel rammed up the commission pipe, did they? Thankfully, to ease things a tad for the less cerebral among us, the skills exclusive to each member are available to all others in a reduced capacity, meaning that losing one doesn’t mean having to start all over again not to say you shouldn’t keep all your men intact.

Whatever the case, there are some new cases joining the original line-up Green Beret, spy, driver sniper, sapper, dance instructor and marine.

First off there’s an obedient dog by the name of Whisky, aiding you in your continuing assault against the march of fascism. As can probably be guessed, Whisky doesn’t have much in the way of special abilities, but he is able to act as delivery boy, shuttling weapons and equipment between team members without attracting that bully Hun’s attention.

Of course, it isn’t long before the other side is fighting back, placing freshly mown lawns and other dogs’ arses in the way of our wily canine’s destinations. Oh, and call us sick and wrong, but the chance to strap a barrel-load of explosives on to the dog’s back and throw his favourite ball through the window of the nearest Nazi mess hall sounds like a winning tactic. But you don’t have to worry your pretty little heads about inflicting such cruelty on poor old Whisky, animal lovers: chances are he’ll never make it past Level 6’s ‘Sausage Factor mission.

Of course, if you’re going to have a dog in the game, you’re best to balance it out with a bit of skirt as well, aren’t you? Step forward Natasha Nikochevski, seductress extraordinaire. Natasha has the enviable ability to turn the enemies’ heads in her direction as she pouts and glides, distracting Jerry as our boys sneak past and give them a right good shoeing Natasha letting fly a hefty kick to the Fuhrers as well. Mind you, with the war going on as long as it did, what with every man being locked up for months on end with nothing but a company of sweaty, grunting males, they might as well have sent in a walrus wearing a blonde wig for precisely the same effect.

Or, if we’re to believe the more extremes of anti-Nazi propaganda, they could just send in the dog see, boys and girls, didn’t we tell you that a barking bomb’s the only humane way to an honourable end for our loveable hound?

Then there’s Lupin, the thief who sneaks about in the shadows avoiding the guards’ detection far more easily than anyone else on the team.

He’ll be used for picking pockets and getting past locked doors then. And let’s not forget the chance to give minor commands to NPCs, setting up ambushes and decoys to aid you in your violent crusade. From the footage we’ve seen, the animation of each character is looking mighty impressive.

While die cartoonish look of the original is still retained, the models have been given a thorough working to ensure that they look as realistic in their environment as possible. The backgrounds, too, show a higher level of artistic detail than we’ve seen before. The Sim City alike ability to rotate the landscape through degree horizontal increments is a welcome inclusion for those who were irritated when inconveniently placed structures obscured the action.

Even better, though, is the news that the all-new interior locations are fully rotatable through a full degrees. Ignoring the fact that the rooms seem to reside in an existentially lightless void, it’s a nice touch and should allow you to traverse the claustrophobic confines of bases and barracks with much greater strategic precision.

It also helps that the resolution has been upped to today’s cosmetic requirements of x instead of the shoddy x today’s resolution equivalent of Brian May. Besides, it’s a good job that the resolution’s been increased because the playing areas are reportedly far bigger in size than before not that they weren’t big enough to do the job last time. Although to level this out, instead of the 24 missions of the first, the number’s been halved to a dozen though Pyro promises that just as much time will be spent playing the game.

The PC Speculate-O-Tron keeps its fingers crossed which is a bit hard for a machine, believe me that the large areas don’t lead to sloppy play dynamics as the lengthy missions drag on interminably. Still, early days, eh? It was always a surprise that the original Commandos was such a big hit. It never relied on a flashy campaign or over-hyped enthusiasm to sell it. Whether it’s just because it’s a good game or whether it’s got anything to do with the post-post-WW2 generation’s unconscious desire to re-enact the glory and machismo of war in a disillusioned, slack society is anyone’s guess or someone qualified to write about the subject at least.

Whatever the case, it all looks rather delicious. While most improvements seem to be generally cosmetic, here’s hoping that the large interactive environments and additional characters lead to something truly special in the play department. We’ve already had one data disk looking remarkably similar to the original, we don’t need another.