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Unlike other books of its kind, it begins at a very basic level and ends at a very advanced level. It’s perfect for anyone interested in learning Autodesk Inventor quickly and effectively using a “learning by doing” approach. Additionally, the extensive videos that are included with this book make it easier than ever to learn Inventor by clearly demonstrating how to use its tools.
The philosophy behind this book is that learning computer aided design programs is best accomplished by emphasizing the application of the tools.
Students also seem to learn more quickly and retain information and skills better if they are actually creating something with the software program. The driving force behind this book is “learning by doing. In fact, this is one thing that differentiates this book from others: the emphasis on being able to use the book for self-study. The presentation of Autodesk Inventor is structured so that no previous knowledge of any CAD program is required.
This book uses the philosophy that Inventor is mastered best by concentrating on applying the program to create different types of solid models, starting simply and then using the power of the program to progressively create more complex solid models. The Drawing Activities at the end of each chapter are more complex iterations of the part developed by each chapter’s objectives. CAD programs are highly visual, there are graphical illustrations showing how to use the program.
This reinforces the “learn by doing” philosophy since a student can see exactly what the program shows, and then step through progressive commands to implement the required operations. Rather than using a verbal description of the command, a screen capture of each command is replicated.
Loading interface You will design a floor plan and add dimensions to it. Chapter 1 introduces Autodesk Inventor. Chapter 2 takes you through the creation of your first Inventor model.
You create simple parts. Chapter 3 teaches you to create assemblies. It explains the Top-down and Bottom-up approaches for designing an assembly. You create an assembly using the Bottom-up approach. Chapter 4 teaches you to create drawings of the models created in the earlier chapters. You will also learn to place exploded views, and part list of an assembly.
Chapter 5: In this chapter, you will learn additional modeling tools to create complex models. Chapter 6 introduces you to Sheet Metal modeling. You will create a sheet metal part using the tools available in the Sheet Metal environment. Chapter 7 teaches you create Top-down assemblies. It also introduces you create mechanisms by applying joints between the parts.
It has completed 34 years by the If you are a new user of this software, then the time you spend on learning this software will be a wise investment. If you have used previous versions of AutoCAD, you will be able to learn the new enhancements. I welcome you to learn AutoCAD using this book through step-by-step examples to learn various commands and techniques.
Windows display adapter capable of x with True Color capabilities. On the Initial Screen, click Start Drawing to open a new drawing file. The drawing file consists of a graphics window, ribbon, menu bar, toolbars, command line, and other screen components, depending on the workspace that you have selected. You can change the color scheme by using the Options dialog. Click the right mouse button and select Options from the shortcut menu.
On the Options dialog, click the Display tab and select an option from the Color Scheme drop-down. You can create 2D drawings in this workspace. You can also activate other workspaces by using the Workspace drop-down on the top-left corner or the Workspace Switching menu on the lower-right corner of the window.
This workspace has all the tools to create a 2D drawing. It has a ribbon located at the top of the screen. The ribbon is arranged in a hierarchy of tabs, panels, and tools. Panels such as Draw , Modify , and Layers consist of tools which are grouped based on their usage. Panels in turn are grouped into various tabs.
For example, the panels such as Draw , Modify , and Layers are located in the Home tab. These workspaces are used to create 3D models. You will learn more about these workspaces in Chapter The other components of the user Interface are discussed next.
The Application Menu appears when you click on the icon located at the top left corner of the window. The Application Menu consists of a list of self-explanatory menus. You can see a list of recently opened documents or a list of currently opened documents by clicking the Recent Documents and Open Documents buttons, respectively.
The Search Bar is used to search for any command. You can type any keyword in the search bar and find a list of commands related to it. This is located at the top left corner of the window and helps you to access commands, quickly.
File tabs are located below the ribbon. You can switch between different drawing files by using the file tabs. Graphics window is the blank space located below the file tabs. You can draw objects and create 3D graphics in the graphics window.
The top left corner of the graphics window has In-Canvas Controls. Using these controls, you can set the orientation and display style of the model. Using the ViewCube, you can set the orientation of the model. For example, you can select the top face of the ViewCube to set the orientation to Top. You can click the corner points to set the view to Isometric. The command line is located below the graphics window.
It is very easy to execute a command using the command line. You can just type the first letter of a command and it lists all the commands starting with that letter. This helps you to activate commands very easily and increases your productivity.
Also, the command line shows the current state of the drawing. It shows various prompts while working with any command. These prompts are series of steps needed to successfully execute a command. For example, when you activate the LINE command, the command line displays a prompt, Specify the first point. You need to click in the graphics window to specify the first point of the line. After specifying the first point, the prompt, Specify next point or [Undo]: appears. Now, you need to specify the next point of the line.
It is recommended that you should always have a look at the command line to know the next step while executing a command. System variables control the behavior of various functions and commands in AutoCAD. Usually, the system variables have two or more values. You can control a system variable value from the command line.
The 0 value retains the text direction when you mirror it. Whereas, the 1 value reverses the text direction when you mirror it.
A list of system variables, which are monitored by default appears on the dialog. You can know the function of a system variable by clicking the Help icon located next to it. You can change a system variable value in the Preferred column of the dialog. The Status column shows a yellow triangle if you have changed the default value of a system variable.
The Enable balloon notification option shows a balloon on the status bar, if you changed any system variable value. You can click the Reset All button to restore the default values of system variables. You can monitor more system variables by clicking the Edit List button. Click OK on both the dialogs after changing the values.
It contains many buttons which help you to create a drawing very easily. Some buttons are hidden by default. You can display more buttons on the status bar by clicking the Customization button at the bottom right corner and selecting the options from the menu. The buttons available on the status bar are briefly discussed in the following section. Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. Carousel Next.
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